UPDATES
Every game that has landed here, and every change worth knowing about, newest first.
September 2026
9 September — Beauty Girl
Beauty Girl is a player idea game that is made to be played just for fun. There is no timer, stress, or scorecard. This is the first truly casual sandbox game on the site. Have fun and play dress-up by choosing from a variety of dresses, makeup, and accessories. Keep the look, pick a random setup, or reset to start over. This idea was submitted anonymously.
4 September — Fire Boy
This game was inspired by the Itch mini jam with the theme of fire. You own a demolition company and all of your equipment has broken down. The only solution is to hire Fire Boy, a local who loves fire. Direct Fire Boy to the demo buildings by shooting out fire. Help to protect the other buildings by spraying water to prevent the fire from spreading across the grass.
August 2026
29 August — Night Watch
You are on the job as an overnight security guard at a bank. Watch the cameras to prevent the bank from being robbed. Check the schedule and don't get fooled by the decoys. This game is about monitoring the security cameras and taking action by pressing the button to prevent the robbery in progress. Keep the bank afloat and don't lose your job because of the pesky robbers.
24 August — Right of Way
Right of Way is a train dispatching game in which the player controls the switches to dictate which train will drive on the track. This game is both a reasoning and reaction time game that requires thought, planning, and quick action. This is considered a strategy game that looks easy but is far from it. Take a seat in the train dispatch office and act decisively because everyone is relying on you.
19 August — Forever Cafe
This is a player submission about a cafe that goes on forever. I was not sure exactly what to make of the idea and it took a few weeks to bring it together. It is now released as a cafe simulator where you play as a barista making coffee, baking pastries, and keeping the customers happy without them causing havoc and rushing the counter. The game starts off light and gets more difficult. It is a race between restocking the supplies and keeping customers from running off. This idea was submitted anonymously.
12 August — Protect the House
Another player idea, lets gooo! This game is different than any other. I call it a puzzle because it is one. You are protecting the house from zombies but not in the usual way. It is up to you to figure out where to place the items and how you are going to protect the house from falling. Playing this game over and over and trying to figure out how to beat it was fun. This is not the typical casual game for the site and it takes some effort. Good Luck! Credit for the idea goes to a player, maa bhagwati micron.
7 August — Parkour
A player game idea came through the contact page and I really liked it. This is my first 3D game and it's the biggest build on the site to date. Parkour is a 3D runner built on a 2D canvas without using WebGL, a predefined engine, or libraries. Eight hand-built levels run as a chain across three worlds: a city by day, the same city at night, and a volcanic canyon over open lava. This game comes as I try to make the games more difficult and you will find some challenging moments in Parkour. As always, all levels can be beaten with the right combination of moves. Credit for the idea goes to a player, Raca Roo.
July 2026
25 July — Lockstep
Lockstep is a rendition of a classic puzzle game in which the player needs to think about the next move and strategize on which items to pick up and which doors to open. To add some variety I included water boots, different color keys, gates with levers, teleporters, and a level transformation block. This game is a favorite for a critical thinking challenge. This game took the longest to release because it required the most thought to design each level. I hope to one day add more levels to this game.
24 July — Block Drop becomes Deep Dig
Deep Dig is a block drop style game that was revamped and renamed to make the game more challenging. It originally was just a block drop game that was very easy and boring. While making every game on the site more difficult, this game has now been reintroduced with various obstacle blocks that get in your way. The game does have an ending at 100m and is another time pass game.
24 July — Sound arrives
Today I have implemented sound effects in the games. The sound is kept basic on purpose so it never gets in the way. I included a mute button that will carry over to the next game. I personally do not like sound because I tend to not want to be disruptive. For those who enjoy sound there is now limited sound in the games.
22 July — Out of Time!
Out of Time! is the first player submitted game and the idea was submitted by MoTheTechBro. The submitted premise was for a third person endless runner that travels through time and enters a portal that takes them between different eras and places. The player can collect power-ups that increase speed, enable them to fly, or give them a weapon. This is one of the funnest runners on the site because of the speed — it requires great focus the longer you play.
17 July — Chess
This is the first game that you can play online with a friend. Generate a code and send it to your friend to play online. This one took a lot of work and finagling to get right. In order to keep the safety promise I had to do some creative work, using Cloudflare — which already hosts the site — and its durable objects, so I never had to bring a third-party server into the mix.
4 July — Daily Crossword
A fresh crossword puzzle every day. This is the first game in the catalog that changes daily. The puzzles are generated with a custom engine and filtered for safety. I kept the grid at 7×7 on purpose — a full size crossword is a sit down commitment and that isn't what this site is for. This game is meant to spark some variety and provide a daily challenge for the player.
June 2026
26 June — Apex Rush
Apex Rush is a classic racing game and the first game on the site with a 3D style view. The road scales toward the horizon to give the illusion of depth and speed. It includes five tracks with some added jumps and is one of my casual games that can provide a little excitement in a dull day.
22 June — Solitaire
Solitaire is a classic card game that has been around for a long time, existing on early computers and played with real cards in person. It is a true 1 player game that never has a predefined path because the cards are drawn at random. There is no guaranteed win or loss. This game is based on luck and strategy and for this reason it is a fun game that changes every time. I chose to create the game the way I have always played it — 1 card draw with undo and auto-solve ending. I hope you enjoy this game.
19 June — Zombie Defense
Zombie Defense is played in a landscape view of a base with enemies coming from the right side of the screen endlessly, which is my original understanding of classic defend the castle style games. This is what makes it different from the Tower Defense game on the site. You can also shoot and upgrade your base weapon, build blocking walls and fortify the base to survive longer. This game introduces lobbers and kamikaze zombies for added difficulty.
19 June — Bike Flip
Bike Flip is another classic style game that is played just for fun. This game was challenging to create because of the physics of flipping, landing and scoring. It was remade a few times and finally released as an endless bike flip game. It is a motocross style trick game with flips that rewards players for a smooth landing. You can try to get the highest score or just play until you get bored.
14 June — Knockout Row
Knockout Row is my favorite game because it represents the style of an old school boxing game. The game has a variety of opponents that have different special moves to throw you off. In order to win you need to TKO the enemy or knock them down for a count to 10. The game is released with a forgiving retry system put in place especially for the final boss Chaos. This boss has a 1 hit knockout special move that cannot be blocked. Chaos may be the most difficult thing on a rather casual gaming site.
13 June — Diamond Duel
Diamond Duel is a 1 player baseball game in which the player switches between hitting the ball or running the bases. When running bases there is a yellow line indicating a toss-up if you can run to the next base. This gives the greedy player a chance to score an extra run and gain a point ahead of the opponent. This is a casual yet frustrating game.
13 June — Minesweeper
Minesweeper is the ultimate classic PC game from the early days of Windows. This was a game that could be played anywhere because it normally came with the computer and no one could stop you from playing it. I wanted to bring this game back here on the portal for people to enjoy it. Minesweeper is a kind-of puzzle game in which you guess where the mine is. You can flag where you think the mine is and count the number of remaining mines to clear the board.
13 June — Maze Muncher
Maze Muncher is a rendition of another classic arcade game in which you eat dots and avoid ghosts trying to eat you. It is a quick decision game in which you change paths frequently to avoid the enemy. There are power embers that allow you to eat the ghosts for a short time. These are limited and need to be consumed strategically in order to hit the ultimate goal of clearing the board. This game is released with five repeating levels that progressively get harder.
13 June — Road Hop
Road Hop is yet another classic game in which you are a frog trying to cross the street and the goal is to not get squished by the cars. This is a game of timing in which your ultimate goal is to stay alive. You may need to go backwards and forward as long as you can live to see another move. The game lasts as long as your lives do. The cars get progressively faster the longer you survive. This game introduces the D-Pad for mobile games.
12 June — Tower Defense
Tower Defense is the first game to deviate from the coral and amber color standard that most of the games on the site still hold. This is a grid game in which the player can choose the archer, bombard or frost towers to defend against the line of enemies. This is a medieval themed game that uses strategy and economy for the ultimate goal of staying alive. The economy is forgiving and the most difficult part is towards the end, making this the longest play time game in the catalog.
11 June — GameMyself launch
The site debuts with six games: Orbit Drift, Bubble Pop, Heli Cave, Hoop Click, Mini Putt and Snake Run. All six were made for GameMyself. Designed to be safe to play without worrying about making an account or downloading something malicious. This is the first batch of games to go live on the site with more to come!