Hit the ball, run the bases, and score against the CPU opponent. This game is a batting simulator that includes base running decisions. You play a full nine innings at bat and don't need to worry about pitching or defending. You will immediately be returned to batting in between rounds. The fun part is deciding whether to stay, run, or chance it to score an extra base. This opponent is not easy and will score a good number of runs. Keep up and score the most in nine innings to win.
Click and swing the bat and line it up with the ball coming towards you. Hit the ball too close and the catcher will get you out. Pop the ball out to the infield and get a better chance to make the base. Once you reach a base you have the opportunity to run again or stay. There are dashed line indicators to help you out in your decision. A green line is a guaranteed safe base. A red line means you have no chance of running to the next base. It will also display a red box on the bottom. A yellow line with a yellow box is a toss-up, maybe you can make it, maybe not. It is up to the player if you want to risk an extra base or play it safe. The opponent's turn at bat is simulated and you are presented with the updated score. This is to prevent the player from having to sit and watch the CPU go to bat.
The first build of this game was too easy, too unrealistic, didn't have base running mechanics, didn't have much of anything. There was only a red and green line for yes and no to run to the next base. I thought that was no fun and in a real game you have to chance it. The yellow toss-up line was introduced. I also adjusted the distance between catcher and runner to mean something and not be arbitrary.
Batting takes a bit of practice to get just right. You need to hit the ball just dead center with full power to score a homerun. It is best to make your own judgment whether you want to run or stay with a yellow line indicator. The further away the opponent fielder is from the next base the better chance you have. In the photo below it is a real toss-up, you may or may not be able to run the base. The correct combination of stays and runs will earn you enough points to beat the computer.