Jump, run, slide, flip, transfer, and climb. This game was built around parkour and free-running — timing jumps between buildings, up ledges, and in between bars. I added a difficult level called "Rage Quit" where the timing has to be perfect to get past it. This game is a mix of fun, casual and challenging. This is the first true 3D game on the site and it took the longest to build. Have fun, I hope you enjoy!
There are two sections to each level. The climb and the roof.
For the climb you need to hit either left or right to push off of the wall. If you are on a ledge that is on the left side of the wall you will need to hit left. If you are on a ledge to the right side of the wall you would need to hit right. There is a hint at the beginning of the level on the climb. PC is A or D to climb, or Left and Right. For mobile you can just hit anywhere on the left side or the right side of the screen.
For the roof, you are always running automatically. There is a box you automatically jump over and a slide you automatically slide under. You need to time the jump between buildings correctly. If you fall off the ledge you die and start from the beginning of that level with unlimited tries. On PC you can hit A or D, or Left and Right, or Space to jump. On mobile you can click left or right or anywhere to jump. The player will automatically cling to a rail but needs to time the jump so the legs are facing forward.
This was a difficult game because there were no 3D games previously on the site. I really liked this idea and it became the biggest build yet. The game starts with a day time city theme jumping between buildings, it changes to night time and also a volcanic nightmare. This is a fun game made to bring a variety of themed levels and all levels had to be hand crafted.
Idea by Raca Roo · built by GameMyself. Got a game in your head? Tell us about it.
There are a few tricky parts in the game. I don't want to reveal anything but let's just say the timing needs to be just right. All levels are beatable. The first challenge is on Tricky Jumps and you will need to jump in the right sequence. And this may take a few tries.
Here is a real hint. In the hardest level, Rage Quit, look at the photo below. You will see this in other levels where you need to jump at the very end in order to make the jump. This level later has timings where you need to jump exactly on time between blocks, similar to the method learned in Tricky Jumps.