FRANK'S GRAND RAMPAGE Stick to move · button to swing

FRANK'S GRAND RAMPAGE

Frank is a goblin who lost his orange flame to the blue flame creatures and wants it back. He is tired of sitting around doing nothing and decides to fight for it. His journey begins in a mystical forest where he must battle his way searching for the orange flame. There are obstacles along the way. The blue flame creatures try to stop him from succeeding. There are hidden keys and special items that are needed to make it to the burnt tree dungeon. Here you will find the final boss that holds the great orange flame. Play the story or go straight to the arena mini game on the title screen.

Genre
RPG
Difficulty
Medium
Players
1 player
Controls
WASD, click / Joystick, Tap
Session
10 – 20 min
Added
October 2026

How to play

Click on the title screen to play the story or arena mode. WASD to move, space or click to strike sword. Joystick and sword button on mobile. Blue flame enemies can be defeated with 1 hit. Blaster enemies shoot fire balls that can be hit back to hurt them, 2 parry hits to defeat. Burrowers come out of the ground and take 2 hits to kill. Enemies hitting you cause ½ heart to be lost. There are heart containers in the game that will grant you an extra heart. You can refill lost hearts by cutting down bushes or killing enemies. There is a lantern that can be used to light the chalice or reveal the dark room. There are hidden keys that are needed to get to the next sections of the map. The burnt tree dungeon has a shovel that can be used to dig up items. E on keyboard, second button on mobile. Use this and other items to make it to the final boss. The boss changes its attack, then splits into three flames. Defeat the boss to win the game.

Behind the game

This player submitted game idea asked for a fantasy game in which you play a little goblin named Frank who fights creatures made of blue flames. A pixel style game that takes place in a magical forest played in bird’s eye view. I loved the idea, my favorite idea yet. After building a mini game that met a lot of the criteria I had to keep going. The mini game became the “arena” and the rest became an old school RPG style story with 1 level that includes different rooms, items, puzzles and a final boss.

Idea by @lukas · built by GameMyself. Got a game idea? Submit it here

Hints

Burrowers are the more difficult enemies. A good strategy is to strike them once, run away and turn around to strike a second time. The central forest room with no enemies has bushes that may contain heart refills. Once you get the lantern you can light the chalice in the beginning of the game for an extra heart container. There is another heart container in a room off of the 1st dark room. When you make it to the dungeon, light both crystals by hitting fire back into them to unlock the right room that contains the shovel. Use the shovel to dig through the roots at the top to break open the door. Collect all of the heart containers hidden in the game to have a better chance at defeating the boss.

Frank the goblin with his sword in a forest room, facing a blue flame creature beside him, with four dirt mounds across the top of the room, two bushes near the bottom and three full hearts in the bar.
Strike and run from burrowers
Frank at the top of a forest room beside an unlit chalice, with a second chalice burning blue at the far left, a large blue flame creature and a small one below him, two rocks, two and a half of four hearts and the lantern in the bar.
Use the lantern flame to light the chalice