Spikebeat is a rhythm game where your cube runs on its own and you jump over the spikes in time with the music. This is one of the only games currently in the catalog that has music. There are 6 levels from Shoreline to Neon Night and each one has its own song and its own look. Hit a spike and the level starts over from the beginning. If that is too much there is a practice mode with checkpoints. This game came from a player idea and it starts easy but it gets very hard at the end. Can you beat the final level?
Listen to the beat and jump to avoid the spikes on the ground. Press Space or click on PC and for mobile just tap. The cube moves on its own and all you need to worry about is jumping. Spikebeat is a one button game so that is all you need. The game starts off light with just a few spikes and boxes to jump over. It becomes much more difficult and speeds up near the end. There are some surprise mechanics that will test your reaction time and concentration. If one set of jumps is messing you up you can go into practice mode for that level to master that section. Otherwise it is 1 life per run with unlimited tries. Beat the level before to unlock the next.
This idea came from a player who asked for a game like Geometry Dash. I had not played that kind of game before and was interested in how it worked. It started off as 1 level on a beach with simple obstacles. I had to figure out how to generate the beat in line with the objects and make it sync in tempo. I really found the music quite addicting instead of annoying and it continued playing in my head after the game ended. This was a delightful surprise and I hope with this functionality I can put music into some of the existing games. This is what I love most about the player idea system because I never know what is going to come from it.
Idea by Allison K. · built by GameMyself. Got your own idea? Submit it here
The best hint for this game is to time your jump. If you are playing with the sound on you can predict when to jump as the beat hits. I think about pressing the button to jump right before the beat hits and it is timed with the beat, just like in real music. The part of the game that always trips me up is the floating ship, helicopter style mechanic. You drift around the blocks instead of jumping, so the beat helps less there. In Neon Night the blocks move all the way from top to bottom, so wait for the gap to open before you fly through, as seen in photo 1 below. If a level keeps beating you, try it in practice mode first. It saves checkpoints as you go so you can learn the hard parts without starting over.